Aloha
Da heute ein neuer Wipe in EFT stattgefunden hat wollte ich mal wieder durchstarten.
Dazu bräuchte ich tatkräftige Unterstützung und wollte mich an die Community richten.
Escape from Tarkov zählt zu den MMOs. Ihr spielt also mit und gegen andere Spieler. Von der Mechanik her lässt sich EFT grundsätzlich erstmal als Ego-Shooter mit Rollenspielelementen beschreiben. Dabei gibt es zusätzlich eine ordentliche Portion Survival. Ihr startet in Escape from Tarkov aus eurem Versteck heraus, hier hortet ihr euren Loot, eure Waffen und Ausrüstung. Von dort begebt ihr euch auf Streifzüge (quasi Raids) durch die Stadt und versucht möglichst viel sinnvollen Loot abzustauben.
Quelle: https://www.gaming-grounds.de/…-from-tarkov-was-ist-das/
Repair kits and enhancements
Weapons, body armor, and plate carriers can now receive a standard or rare improvement when repaired via repair kits;
The ability to enhance items opens at level 10 of the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor;
Rare enhancements can only be applied at the elite level of the corresponding skill;
The chance and strength of a normal standard enhancement depends on the level of the corresponding skill;
For body armor and plate carriers, the enhancement reduces the damage a character receives;
Weapons can have two kinds of enhancements at the same time. The first is a decrease in malfunction chance, and the second is an accuracy increase;
The enhancement is effective within a certain range of the item's technical condition (or armor points) and will be removed in case of another repair;
The enhancement and its value affect the value of the item - the selling price, insurance, Flea Market fee;
The Intelligence skill now affects the amount of repair points that will be spent on repairs;
Now the value of the removed max durability of an item when repairing via repair kits depends on the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor. For other items with durability points it is Intelligence.
Skills
Added new skill - Light Armor
The skill progression reduces the penalty to mobility, wear of armor when repairing, and damage from melee weapons when struck in the armor.Added new skill - Heavy Armor
The skill progression reduces the penalty to mobility, blunt damage to parts covered by the armor, and wear of armor when repairing.Reworked the Charisma skill
This skill's progression affects the price of insurance, paid extracts, replacement of operational tasks, price of the Scav Box, and Therapist's healing services.Weapons and equipment
Added GP-25 "Kostyor" 40mm underbarrel grenade launcher for all AK family automatic rifles with a compatible barrel mount;
Added M203 40mm underbarrel grenade launcher for all AR-15 rifle family with appropriate barrel length and compatible handguards;
Added SR-2M "Veresk" 9x21 submachine gun, with an SR-2MP upgrade kit, standard-issue KP-SR2 sight, 20- and 30-round magazines;
Added Steyr AUG A1 and A3 5.56x45 assault rifles, with modifications and magazines for 10, 30 and 42 rounds;
Added Glock 19X 9x19 with 19, 24 and 31-round magazines;
Added RSH-12 12.7x55 assault revolver;
Added new equipment.
Co-Op PvE expansion
Added new settings to the cooperative game mode
No energy and water drain
By checking "Disable water and energy consumption", the player will not lose energy and hydration over time, except from consuming items. With zero energy and hydration, there will be no exhaustion or dehydration negative effects.Bot configuration
Option to adjust the amount (including full absence) and difficulty of bots from the solo offline mode is now available in co-op.Spawn point selection options
Players now have three options for selecting a spawn pointAll in one place - all players in a group will appear together in the center of the map
As online - all players in the group will spawn at the edges of the map, each at their own position
2 teams - players in the group will be divided into two teams (according to the order in which they enter the group) and spawned as different teams in two different parts of the map
Added the ability to set a specific time of day for the raid. When selecting the desired value, the time flow will be stopped and will always correspond to the selected hour. It is also possible to leave the time as in an online raid.
This is the first stage of improving the cooperative mode features. Later, the functionality will be refined, some of the planned improvements can already be seen in the interface, such as Time flow, Health configuration, Disabled overload, and others.
Hideout
Added two new upgrade levels for the shooting range. The new levels allow you to set up a variety of shooting targets, including moving targets, and use the training program to improve your shooting accuracy.
List of changes:
Rebalanced weapon mastering progression;
Rebalanced trading and prices, added new barter items;
Rebalanced conditions and rewards in the old quests, as well as added new ones;
Some quests in chains can now become available after a period of time after the completion of the previous one;
Various improvements and changes in the Hideout;
The spawn points of some quest items have been changed, the item will be in one of the random places located near each other;
Some recipes for crafting in the Hideout will become available as a reward for completing specific quests;
A new type of extraction is available on Streets of Tarkov, to activate it you will need to fire a green flare cartridge in the area before the exit, otherwise you will be shot by snipers when approaching the exit;
Added the ability to add a craft to your favorites, as well as a search by name in the craft list;
Added weapon malfunctions for bots;
Improved the behavior of Rogue Bosses;
Added complete up-to-date localization for Chinese, Czech, Italian, and Polish languages.
Graphics and sound
FSR 2.1
Added support for FSR 2.1 - a picture scaling technology developed by AMD that upscales lower image resolution to higher resolutions in real time for display on higher quality monitors.
Optimized the draw distance of various types of glass.
Optimized the rendering of decals.
Optimized the rendering of trees at long distances.
Reworked the sound mechanics
Steam Audio has been completely removed from the project and replaced with Oculus Audio. The sound positioning system changes will be noticeable regardless of the binaural sound setting, but we recommend enabling binaural audio for the best experience.
In the current implementation, the sound positioning system handles a much larger number of conditions to form the final sound in relation to the player's position.
The final adjustment of the positioning is available on Factory, Customs, Woods, Streets of Tarkov. Other locations will have the quality of sound positioning gradually improved in the upcoming updates.
List of fixes:
Fixed several memory leaks;
Fixed an issue where already looted containers were left open to other players;
Fixed a softlock issue that occurred when players picked up weapons from bots in some instances;
Fixed error 228 caused by healing outside the raid in some instances;
Fixed some places where bots could fall through the geometry on Customs;
Fixed the spawn of bots right next to players;
Fixed the reaction of bots to players loading into raids without any equipment;
Fixed the reaction of Raiders to players behind transparent objects or glass;
Fixed an issue with vehicle extractions during the heal animation;
Fixed a visual bug in the Flea Market when selecting items;
Fixed a visual bug with the visuals of water with SSR enabled;
Fixed incorrect head rotation while aiming;
Fixed graphical artifacts when changing antialiasing mode in raid;
Fixed some weapon mods glowing in the dark;
Fixed sight position on Saiga-12;
Fixed freezing when jumping over certain objects;
Fixed the ability to complete multiple quests with a single quest item;
Fixed bots' reactions to smoke grenades;
Fixed the wounded sound in the lobby;
Fixed a flashlight issue in optics after using a thermal sight;
Fixed camera position when shooting with KRISS Vector with a folded buttstock;
Added the sounds of attachments on T-5000M;
Fixed the effects of AKMP sights on 7.62 AK recoil;
Fixed the incorrect description for Leupold Mark 4 LR 6.5-20x50 30mm riflescope;
Fixed the sound of bushes on the loading screen when the spawn point is near a bush;
Fixed the delay when changing scope magnification on MP-18;
Fixed incorrect behavior of interface when selling disassembled items to traders, also added a notification about the parts blocking the ability to sell;
Fixed the scaling of the MP-133 shotgun's shell model during reloading;
Fixed the incorrect SIG MCX muzzle flash when installing a muzzle device in a raid;
Fixed the eating and drinking animations from 3rd person;
Fixed the change of FOV while aiming with a weapon with a folded buttstock;
Fixed bots not reacting to death of other bots (voicelines);
Fixed bots' behavior when they see a player who peeks out from behind an obstacle;
Many other technical fixes and improvements.
Mehr unter: https://www.escapefromtarkov.com/news/id/243?lang=de
Quelle: https://www.escapefromtarkov.com/news/id/243?lang=de
Falls wer Interesse hat kann mich gerne hier unter dem Beitrag oder auf Discord erreichen.
MfG
Pud3l